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1. Self-destructing to avoid pirates - in Crime and Punishment [original thread]
Originally by: Le Skunk Prime example why you should continue shooting until the isk arrives And newbies should expect the pirates to honor their bargain why, exactly? A more likely outcome seems to be getting killed anyway, followed b...
- by Anig Browl - at 2008.11.14 23:02:00
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2. Tech3 Modular Ships, Caldari ***LEAKED PIC!!!*** - in Ships and Modules [original thread]
Originally by: Rexthor Hammerfists Cause grown men playing lego impresses chicks. Clearly you have never dated an engineer. I no longer have lego but my chick and I both like making toys. As for the OP, interesting ship designs. More...
- by Anig Browl - at 2008.11.14 22:45:00
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3. [Idea] A system to redistribute SP - in Assembly Hall [original thread]
Edited by: Anig Browl on 14/11/2008 22:23:01 Originally by: Drake Draconis As for the "Caldari" whiners out there... they need to buck up... and just adapt. QFT. Quote: This also causes major issues with the fact that your s...
- by Anig Browl - at 2008.11.14 22:21:00
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4. Breaking News!! - - First looks at Ambulation - in EVE General Discussion [original thread]
Originally by: Astria Tiphareth Care to run that logic by me again... a Star Wars MMO, an MMO devoted primarily to an immersive sci-fi world created by George Lucas, set primarily in space , is allowed to have ambulation, but EVE isn't? ...
- by Anig Browl - at 2008.11.14 22:05:00
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5. EVE Fanfest 2008 Stories, Pictures and Feedback - in EVE Information Portal [original thread]
Originally by: The Slayer 1/ No. The keynote should be firstly for the people who go to fanfest, then for other people afterwards. Right, because anyone can go to Fanfest if they make time - it's not like it costs money or means leavi...
- by Anig Browl - at 2008.11.14 21:45:00
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6. EVE Fanfest 2008 Stories, Pictures and Feedback - in EVE Information Portal [original thread]
Where can we find video or transcript of CCP presentations? I understand there was a presentation about tech 3 for example, but I have no idea what was included in this. Recent info from CCP Zulupark contained many many 'wait for fanfest' items bu...
- by Anig Browl - at 2008.11.14 21:34:00
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7. EVE Online Quantum Rise Issues Thread - in EVE Information Portal [original thread]
Originally by: PJRid**** Put Emperian Age back on line and put Quantum Rise back on the test bed again. Supported. Not happy with nerfs, but I would try to adapt...if I could stay online. Could not get in Just after patch, kept dro...
- by Anig Browl - at 2008.11.14 21:31:00
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8. Recent market nerf too harsh! - in Player Features and Ideas Discussion [original thread]
Originally by: Kahega Amielden NPC trade goods aren't the focus of trading. Trade in player-made modules. I'd like to see the NPC market taken out of the game actually. They are for newbies who only have a few million isk. It took me ...
- by Anig Browl - at 2008.11.14 21:15:00
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9. Tech 3 – Player Hopes and Predictions - in Player Features and Ideas Discussion [original thread]
Originally by: Vaedon I'm talking strictly Tech 3 as presented at FanFest. Where to find the information about this, please? I go to the fanfest page but it just talks about the event, there doesn't seem to be an obvious repository of ...
- by Anig Browl - at 2008.11.14 21:05:00
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10. I want answers and other to list problems. - in Issues, Workarounds & Localization [original thread]
So after I submitted my bug report... Quote: Logging in, selecting toon, and entering station or space is slow. Freezes during gameplay, followed by ¦socket closed¦ or ¦connection lost¦ // Most likely generic network issue, contact custom...
- by Anig Browl - at 2008.11.14 20:02:00
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11. I want answers and other to list problems. - in Issues, Workarounds & Localization [original thread]
Originally by: CCP Casqade If you are experiencing issues, please bug report them. It is by far the quickest way to report issues to us so that we can start investigating and working on them. Casqade, this is getting tedious. The desc...
- by Anig Browl - at 2008.11.14 19:14:00
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12. Socket Closed - in Issues, Workarounds & Localization [original thread]
Note to add that I remember a similar problem after Kali, Empyrean Age was fine. Still unusable today.
- by Anig Browl - at 2008.11.14 18:42:00
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13. Quantum Rise Errors - in Issues, Workarounds & Localization [original thread]
Originally by: deepfreeze007 Just a heads up, after reading some of the other QR problem threads, some of these issues may be caused by weapon grouping. Seeing double action icons and random crashes. No weapons grouped - the other day...
- by Anig Browl - at 2008.11.14 18:38:00
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14. Double Icons in Selected Item window - in Issues, Workarounds & Localization [original thread]
Originally by: CCP Casqade Hi. We've had several reports of this issue, but no solid reproduction steps. It's completely random, just happens about 40% of the time when you select stuff in your overview. I noticed it more during miss...
- by Anig Browl - at 2008.11.14 18:35:00
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15. [Proposal] Ship fitting made easy - in Assembly Hall [original thread]
Edited by: Anig Browl on 14/11/2008 02:05:22 Originally by: Herschel Yamamoto The reason why I suggested CCP would complain about server load is that it was their response to my "Change all ammo at once" thread that the CSM brought for...
- by Anig Browl - at 2008.11.14 02:05:00
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16. First person aspect of Eve - in Assembly Hall [original thread]
Edited by: Anig Browl on 14/11/2008 02:00:21 Originally by: Tchell Dahhn I'd like to see them unnerf the use of the word "co ckpit". Offensive words need to be refined in the dictionary as " swearword ". There are a lot of words w...
- by Anig Browl - at 2008.11.14 02:00:00
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17. First person aspect of Eve - in Assembly Hall [original thread]
Originally by: Drake Draconis As far as the crew bit.... who do you think fixes the gapping holes in your armor and damage to structure when in mid flight? Nanobots. It's a big machine with a lot of computers. If you had a crew you'd ...
- by Anig Browl - at 2008.11.14 01:58:00
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18. Dedicated Salvaging Ship (Frigate/Cruiser Sized) - in Player Features and Ideas Discussion [original thread]
Agree...and this is an industrial sort of task. It's daft to me that you can fit a destroyer or Battlecruiser with a big combination of tractors and salvage modules, but it has such low capacity.
- by Anig Browl - at 2008.11.14 01:51:00
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19. [CMS Intervention REQUEST] Save the blasters - in Assembly Hall [original thread]
Edited by: Anig Browl on 14/11/2008 01:38:44 Originally by: Liang Nuren Nerfing battleship mass/acceleration/velocity and the web nerf was just out of left field though. Point. The nano nerf was supposed to eliminate large-ish shi...
- by Anig Browl - at 2008.11.14 01:38:00
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20. [IDEA] Proper bounty hunter and mercenary implementation - in Assembly Hall [original thread]
Originally by: Kelsin If the payout is only a fraction of the damage inflicted, there's no incentive to cash in your own bounty. If payout is only a fraction of the damage inflicted, there's not much incentive to risk your own ship try...
- by Anig Browl - at 2008.11.14 01:20:00
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